Elevate Learning with Gamification Techniques

Epi 45 Elevate Learning with Gamification Techniques
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Episode #45 Elevate Learning with Gamification Techniques

In this episode of GotTechED the Podcast we discuss:

  • What is Gamification?
  • Common uses of Gamification EdTech Tools
  • Ideas for Implementing Gamification into the Classroom

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Segment 1: What is Gamification?

  • Gamification is an alternative method of learning compared to the traditional idea of learning. Instead of fearing the task of learning new things, gamification uses game elements to encourage and motivate students through the use of a game or  a fun activity.
  • Examples of gamification elements:
    • Badges
    • Experience points
    • Level ups
    • Leaderboards

Segment 2: What are some commonly used gamification EdTech tools?

  • Flippity
  • Play Brighterstudents answer questions successfully earning currency that can be used to customize their avatars in the game.
  • Minecraft Education Edition – students interact, collaborate on projects, and share portfolios with their peers in a game world related to the content you’re teaching. While you can build your own Minecraft world, there are pre-built worlds and lessons already available on the app.
  • Crossword Puzzle Maker
  • Jigsaw Planet
  • Wheel of Names
  • Voki
  • G-SUITE
    • Red Reveal- drawings
    • Scoreboard- sheets
    • Hyperdoc- docs
    • Lock Code- Forms

Segment 3: What are some gamification ideas you can use in your classroom?

  1. Using Pop Culture themes – each week you give a team or individual challenge and the points go towards leveling up or allows them to buy power-ups.
  2. Badge system for students – Badg.us, BadgrMozilla’s Open Badge Infrastructure (OBI) 
    1. Flippity to keep track of badges
  3. Discussion Scoreboard
  4. Murder Mystery Scenario with role playing and learning content to solve the mystery
    1. FlipGrid 
  5. Backwards grading.  Start from 0 and assign points as they achieve.  Feels like rewards rather than punishments. Alternative to ClassCraft – design your own XP system.  More XP can buy them things in your class.

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This weeks question is:

Question: How do you use gamification in the classroom?

Other Relatable GotTechED Episodes:

Making the Switch from Traditional to Student-Centered Teaching https://gotteched.com/episode13 Student Centered Learning Making the Switch from Traditional to Student-Centered Teaching
Student-Centered Learning: Methods of Best Practice https://gotteched.com/episode14 Student Centered Learning Student-Centered Learning: Methods of Best Practice
Second-Chance Learning, Escape Rooms, and Pecha Kucha https://gotteched.com/episode17 Student Centered Learning Second-Chance Learning, Escape Rooms, and Pecha Kucha
Flipped Classroom, UDL, and Edtech Reform https://gotteched.com/episode21 Student Centered Learning Flipped Classroom, UDL, and Edtech Reform
Is a Genius Hour a Genius Idea https://gotteched.com/episode24 Student Centered Learning Is a Genius Hour a Genius Idea
Using Edjinotes for Student Collaboration and Feedback with Dan Gallagher https://gotteched.com/episode28 Student Centered Learning Using Edjinotes for Student Collaboration and Feedback with Dan Gallagher
EdTech Fantasy Draft: 41 EdTech Tools for the Student-Centered Classroom https://gotteched.com/episode29 Student Centered Learning EdTech Fantasy Draft: 41 EdTech Tools for the Student-Centered Classroom
24 Tech Tools for Student-Centered Learning https://gotteched.com/episode31 Student Centered Learning 24 Tech Tools for Student-Centered Learning
The Ultimate Guide to Classroom Screencasting https://gotteched.com/episode32 Student Centered Learning The Ultimate Guide to Classroom Screencasting
How to Implement Passion Projects into your Classroom https://gotteched.com/episode33 Student Centered Learning How to Implement Passion Projects into your Classroom

Need a Presenter?

As experienced presenters and content creators, you can contact Nick and Guise to speak at your school, event, or conference. They can customize a workshop that meets your organization’s unique time and content needs. While no topic is out of bounds, GotTechED is best known for sessions on:

  • 1:1 Chromebook Integration
  • EdTech Throwdown
  • TargetED Learning
  • Gamification (Badge Systems)
  • Game-Based Learning (Escape Rooms, Amazing Race, and more)
  • Google apps and extensions
  • Personalized learning and Choice Boards
  • Teacher productivity (Lesson Planning, Online Grading. and Feedback)
  • Digital content creation
  • Student Podcasting
  • Screencasting
  • Flipped Classroom
  • Student-Centered Learning

About the author, Eric

Eric Guise is a media specialist and technology coach with more than a decade of experience as a teacher.

Eric was named the 2016 Biology Teacher of Year by the New Jersey Biology Teachers Association and is currently pursuing an EdD in Leadership in Digital Transformation in Educational Technology.

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