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Strategies for Bringing Gamification into the Classroom!

EPISODE 97

GotTechED the Podcast

Episode #97: Strategies for Bringing Gamification into the Classroom!

Welcome back to GotTechED the podcast this is Episode #97 called “Strategies for Bringing Gamification into the Classroom!”   In this episode we’re talking about everything gamification including, what it is, the reasons to use it, and some of our favorite edtech tools that support it.  This is sure to be a gotteched-classic episode and another that you don’t want to miss.  Check it out.

Segment 1:

  1. Teachonomy.com
  2. On-Demand Learning Sessions, Teaching Tips, and Community Features to Help You THRIVE Throughout the Entire School Year.
  3. Chuck Poole (From New Jersey)
  4. @cpoole27
  5. The New Edtech Classroom
  6. New EdTech Classroom Academy offers teachers a unique learning experience. Unlimited access to engaging, interactive courses, monthly Q&A calls, exclusive webinars with industry experts, & more!
  7. Sam Kary
  8. @newedtechclass
  9. Thom Gibson 
  10. @gibsonedu
  11. Myedtechbundle.com
  12. Charity Dodd
  13. @charitydodd
  14. LINC, the Learning Innovation Catalyst, is excited for LINCstream Fall 2021, LINC’s fully virtual conference for leaders and educators. The theme is Accelerating Student Achievement and the agenda, designed by LINC’s team of experts, is designed to meet the most urgent needs of leaders and educators, with streams focused on leadership, transformational instruction, equity, and wellness. LINCstream has sessions for everyone and it is free and open to educators everywhere-we hope you will join us. Check out the entire agenda, including our amazing lineup of keynote speakers! Save the dates — November 3 + 4, 2021 — and register to join us.

Segment 2: What is Gamification?   

  1. Gamification is about transforming the classroom environment and regular activities into a game. It requires creativity, collaboration and play. There are numerous ways to bring games and game playing into the classroom to promote learning and deepen student understanding of subject matter.
  2. Top Reasons to gamify the classroom:
  3. Makes learning fun and interactive.
  4. Creates an addiction to learning.
  5. Gives learners the opportunity to see real-world applications.
  6. Offers real-time feedback.
  7. Gamification enhances the learning experience.
  8. Strategies that Gamify the Classroom:
  9. Points/Leaderboard
  10. Embed a Google Sheets table into your website
  11. https://www.flippity.net/
  12. Setting Competitions in the classroom
  13. Blooket
  14. Quizizz
  15. Gimkit
  16. Kahoot
  17. Quizlet
  18. Baamboozle
  19. Jeopardy
  20. Who Wants to be a Millionaire
  21. Weakest Link
  22. Match Game
  23. Badges
  24. Visme
  25. Badge Creator 
  26. Incentives/Certificates  
  27. Crello 
  28. Canva for Education
  29. Narratives and Simulations
  30. Book Creator
  31. StoryboardThat
  32. Slidesmania
  33. Descript
  34. is an audio/video editor that includes transcription, a screen recorder, publishing, full multi-track editing, and some AI tools.
  35. Content-based Puzzles
  36. Digital and Physical Escape Rooms
  37. Iamapuzzle.com
  38. Real-world Experiences
  39. Skype a scientist
  40. data nuggets
  41. Content Creation 
  42. Film Festival
  43. @mrshowell24
  44. Write a kids book
  45. How to publish a book on amazon
  46. Photography Contest
  47. Students send in photos
  48. Publish on Google Sites
  49. Vote with Google Forms
  50. Comic-Con
  51. Students design a comic strip and present at a comic-con inspired celebration in class.  Various honorable mentions are awarded after class discussion
  52. Podcast Listening Party
  53. Students write and record podcasts.  The class listens to them and discusses on  a certain day or over the course of many days
  54. Gamification for the classroom BIG PICTURE
  55. Classcraft   
  56. Make Your Own
  57. Amazing Race
  58. Survivor
  59. The Apprentice Challenge
  60. Class Olympics
  61. Video
  62. Saturday Night Live Skits/Videos
  63. News Reporter
  64. PSA

Segment 3: Where to Find GotTechED

Do us 3 favors

  1. Subscribe to GotTechED the Podcast
  2. Apple Podcasts
  3. Spotify
  4. Google Podcasts  
  5. Stitcher  
  6. YouTube  
  7. Twitter   
  8. Facebook
  9. Write us an Apple Podcast Review!
  10. Tell your friends about www.gotteched.com

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Need a Presenter?

As experienced presenters and content creators, you can contact Nick and Guise to speak at your school, event, or conference. They can customize a workshop that meets your organization’s unique time and content needs. While no topic is out of bounds, GotTechED is best known for sessions on:

  • 1:1 Chromebook Integration
  • EdTech Throwdown
  • TargetED Learning
  • Gamification (Badge Systems)
  • Game-Based Learning (Escape Rooms, Amazing Race, and more)
  • Google apps and extensions
  • Personalized learning and Choice Boards
  • Teacher productivity (Lesson Planning, Online Grading. and Feedback)
  • Digital content creation
  • Student Podcasting
  • Screencasting
  • Flipped Classroom
  • Student-Centered Learning
In Episode #97, Strategies for Bringing Gamification into the Classroom, we talk about strategies and edtech tools for gamifying your classroom!

About the author, Eric

Eric Guise is a media specialist and technology coach with more than a decade of experience as a teacher.

Eric was named the 2016 Biology Teacher of Year by the New Jersey Biology Teachers Association and is currently pursuing an EdD in Leadership in Digital Transformation in Educational Technology.

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